Saturday, December 8, 2007

Food, Size, Stats and Starvation

Players will have to keep a stock of food and water in the party at all times. In this game, food is a priority and life without it can become very, very tough. Water as well. This problem is made far more complicated by the vast tracts of overly radiated zones and the presence of monsters such as giants and dragons. Good, safe farmland is hard to keep.

Food and water are simply recorded as food OR water x 1.

Size Food/Water IQ PS PE Spd SDC
0 40 -20 -30 -10 +100 0 *cell size
0.5 20 -10 -15 -8 +20 2 *insect size
1 10 -8 -12 -4 +10 5
2 9 -6 -6 -2 +5 10
3 8 -4 -3 -1 +3 15 *Creatures Size 6 or less are too small to
4 7 -2 -2 0 0 20 *wield normal size weapons and must use
5 6 -1 0 0 25 * gnomish weapons, which are usually
6 5 30 * -1D6 in strength.
7 4 +1 0 0 30
8 3 +2 0 0 35
9 2 +3 +1 0 35
10 1 +4 +2 0 35
11 2 +5 +3 -1 40
12 3 +6 +4 -2 40
13 4 +7 +5 -3 45
14 5 +8 +6 -4 50 * Creatures size 14+ are too large to weild
15 6 +9 +7 -5 55 * normal sized weapons and must use giant
16 7 +10 +8 -6 60 * weapons instead, which add 1D6 to their
17 8 +11 +9 -7 65 * damage rolls.
18 9 +12 +10 -8 70
19 10 +13 +11 -9 75
20 20 +14 +12 -10 80 * At size 20+, creature is considered a
21 30 -2 +15 +13 -12 90 * mega-damage creature.
22 40 -4 +16 +14 -15 100
23 60 -6 +17 +15 -20 120
24 80 -8 +18 +16 -25 150
25 100 -10 +19 +17 -30 200


Elves, Dwarves and other alien races will be determined based on height and weight unless otherwise noted.

Any animal that goes without at least their required amount of daily food is living hungry. This results in muscle and bone decay and numerous other penalties. For every three weeks of living hungry, the animal will be -1 P.S, -1 P.P, and - 1 M.E.
If the animal does not get at least 10% of its daily food requirement, it is starving. Animals that starve go into a self-cannibalizing survival mode, consuming proteins, fat and other important things. An animal that is starving is at -1 P.S, -1 P.P, -1 P.E, -1 P.B and -1 M.E every second day. If an animal starves for more than two weeks, every day after-words it much roll to save versus coma/death.

An animal that does not get its daily requirement of water is thirsty. Animals that are thirsty deprive their body of its most vital chemical: water. Animals that are thirsty for a week are -5 P.S, -5 P.E, -5 M.E. Animals that are thirsty for over two weeks must roll to save vs coma/death twice a day.

An animal that gets more than its daily food requirement builds a surplus called fat, which it can use to fill daily requirements down the line. Animals that have enough fat to survive two weeks without food are obese. Animals that are obese are -5 Spd, -2 PB, -2 PP, +6 PS (from hauling all that flab around) and +30 SDC.

There are some animal powers and at least one skill (fasting) that allow for food and water preservation within the animal that would change this formula in the animal's favour.

The lost stats can be regained by rehabilitation, although the animal will have to roll to get the stats back.

Robots will choose between a gasolene fuel system, a solar power system or a fusion power system, which each have their own rules. Robots who run out of fuel will simply stop running, kinda like the tin man. Of course, then they become at risk of being cannibalized by other robots, cyborgs or unscrupulous biomancers.

Robots can learn skills like fasting as well. In this case the robot's ai learns to power itself on less and less fuel, allowing it to get more mileage.

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