Sunday, November 18, 2007

Background generator

Birth conditions:

Character is feral, orphaned in the woods. These characters will be considerably tougher but less educated than other, more socialized characters. Character knows Prowl (+24%), Wilderness Survival (+24%), Land Navigation (+15%), Escape Artist (+10%), Climbing (+15%), Swimming (+10%), Tracking (+10%), Identify Plants and Fruits (+10%), and Fishing (+10%.) Character has an SDC bonus of +25, a P.E bonus of +6, a P.S. bonus of +3, a P.P bonus of +2 and two additional attacks per melee, and an additional one at level 3. Character may pick TWO skills in addition. Character has scavenged 3D6x $100 in various equipment, mostly in poor condition.

Character is a farmer, and grew food off the land in a close knit group. Character knows Cooking (+10%), Brewing (+10%), Sewing (+10%), Identify Plants & Fruits (+20%), Dance (+10%), Preserve Food (+10%), Animal Husbandry (+15%) and Gardening (+20%) Character may pick EIGHT skills in addition. Character will have 2D6 x $200 in personal possessions.

Character is part of a traveling road gang. Character grew up on the crumbling roads of yesteryear, skulking gas and tweaking engines. Character knows Pilot Automobile (+20%), Pilot Motorcycle (+20%), Pilot Truck (+20%), Basic Mechanics (+10%), Land Navigation (+10%), Radio: Basic (+20%), Math: Basic (+10%), Crash Survival (+10%). Character may pick EIGHT skills in addition. Character will have $30000 to invest in a vehicle to start the game with, and cannot save any of it for in game play. Character has 2D6 x $200 to spend on personal belongings.

Character grew up in a monastary, where they were highly educated and well discliplined. Character knows Gardening (+10%), Math: Basic (+10%), First Aid (+10%), Astronomy (+10), an 1) a Martial Art of choice and SIX additional skills or 2) An exclusive martial art of choice and FOUR additional skills. Character has 1D6 x $100 in personal possessions, and one 3D6 hand to hand weapon of choice.

Character grew up in a military encampment, and was raised in a spartan lifestyle. Character knows Forced March (+10%), Climbing (+10%), Military Etiquette (+10%), WP Rifle, WP Pistol, Running, Radio: Basic (+10%) and Hand to Hand: Basic. Character has a +4 bonus to P.E and a +2 bonus to P.S. Character may select an additional SIX skills. Character has 3D6 x $200 in possessions and war trophies.

Character grew up on a boat just off the coast among a crew of sailors. Character knows Fishing (+20%), Boat Building (+10%), Sea Navigation (+20%), Rope Works & Knots (+20%), Sailing (+10%), Pilot Motorboat (+10%), and Preserve Food (+10%) Character may select an additional EIGHT skills, Character has 2D6 x $200 in possessions. Character has $50,000 to invest in a sea vessel of some sort and cannot save any of it for in game play.

Character ran away and grew up as a street rat. Character knows Concealment (+10%), Detect Concealment (+10%), Palming (+10%), Prowl (+24%), Pick Pockets (+10%), Pick Locks (+10%), Escape Artist (+10%) and Climbing (+10%.) Character may select an additional EIGHT skills. Character has 3D6 x $100 in possessions.

Character was raised by a wizard, and has the ability to learn magic. Character knows Literacy: English (+30%), Literacy: Greek (+15%), Literacy: Hebrew (+15%), Astronomy (+20%), Lore: Magic (+20%), Lore: Geomancy & Ley Lines (+20%), Mathematics: Basic (+20%), Chemistry: Basic (+10%). Character may select an additional EIGHT skills. Character has 2D6 x $100 in possession.

Character was raised by a biomancer. Character knows Biology (+25%), Math: Basic (+25%), Chemistry (25%), Plastic Surgery (+15%), Basic Electronics (+15%), Computer Programming (+15%), Basic Mechanics (+15%), Biochemisty (+10%) and Cybernetics (+10%). Select an additional SIX skills. Character has $XXXXX to set up a practice, and 3D6 x $200 in personal possessions.

No comments: